Human-Computer Interaction Seminar - Fall 2006 http://deimos3.apple.com/WebObjects/Core.woa/Browse/itunes.stanford.edu.1357108180.01357108182 Human-Computer Interaction Seminar - Fall 2006 Weekly speakers on topics related to human-computer interaction design. Presentations on a wide and evolving range of current research issues relating to human-computer interaction.   Engineering Stanford Finding Balance: Addressing Cognitive Dissonances through Play (October 6, 2006) game, perception, design, behavior, art, computer, user, level, graphic, decision, feedback, mental, example, interface, experience, intellectual, voice, audience, interaction, instruction, media, configuration, develop, center, interactive, children, pro game, perception, design, behavior, art, computer, user, level, graphic, decision, feedback, mental, example, interface, experience, intellectual, voice, audience, interaction, instruction, media, configuration, develop, center, interactive, children, pro game, perception, design, behavior, art, computer, user, level, graphic, decision, feedback, mental, example, interface, experience, intellectual, voice, audience, interaction, instruction, media, configuration, develop, center, interactive, children, pro 1355062623 Wed, 22 Aug 2007 20:37:30 GMT Joe McKay and Greg Niemeyer, UC Berkeley 1:13:58 Engineering Stanford Expressive Intelligence: Artificial Intelligence, Games and New Media (October 20, 2006) interactive, design, program, computer, science, art, research, understanding, practice, AI, system, experience, code, learning, decision, innovation, technology, control, content, façade, player, character, social, story, action, project, autonomous, per interactive, design, program, computer, science, art, research, understanding, practice, AI, system, experience, code, learning, decision, innovation, technology, control, content, façade, player, character, social, story, action, project, autonomous, per interactive, design, program, computer, science, art, research, understanding, practice, AI, system, experience, code, learning, decision, innovation, technology, control, content, façade, player, character, social, story, action, project, autonomous, per 1356831578 Wed, 22 Aug 2007 20:39:08 GMT Michael Mateas, UC Santa Cruz 1:27:19 Engineering Stanford Sensing Technologies for Future Computing Form Factors (October 27, 2006) research, interaction, hardware, display, phone, innovation, idea, image, screen, advertising, future, develop, interface, capability, detection, recognition, machine, surface, perception, touch, screen, user, project, application, competition, useful, ca research, interaction, hardware, display, phone, innovation, idea, image, screen, advertising, future, develop, interface, capability, detection, recognition, machine, surface, perception, touch, screen, user, project, application, competition, useful, ca research, interaction, hardware, display, phone, innovation, idea, image, screen, advertising, future, develop, interface, capability, detection, recognition, machine, surface, perception, touch, screen, user, project, application, competition, useful, ca 1355096172 Wed, 22 Aug 2007 20:45:40 GMT Andy Wilson, Microsoft 1:32:13 Engineering Stanford Designing for the Self (November 3, 2006) design, innovation, research, interaction, consumer, system, multimedia, movie, intelligent, identity, approach, performance, efficient, work, behavior, attachment, influence, product, function, usability, psychology, social, possession, construction, hel design, innovation, research, interaction, consumer, system, multimedia, movie, intelligent, identity, approach, performance, efficient, work, behavior, attachment, influence, product, function, usability, psychology, social, possession, construction, hel design, innovation, research, interaction, consumer, system, multimedia, movie, intelligent, identity, approach, performance, efficient, work, behavior, attachment, influence, product, function, usability, psychology, social, possession, construction, hel 1354643076 Wed, 22 Aug 2007 20:45:50 GMT John Zimmerman, Carnegie Mellon HCI Institute and School of Design 1:18:10 Engineering Stanford From Personal Computers to Personal Information Environments (November 10, 2006) devices, multiple, collaborate, display, desktop, mobile, personal, space, user, innovation, interfaces, information, synchronize, network, share, access, security, connection, opportunity, experience, efficient, transfer, communication, SEREFE, message, devices, multiple, collaborate, display, desktop, mobile, personal, space, user, innovation, interfaces, information, synchronize, network, share, access, security, connection, opportunity, experience, efficient, transfer, communication, SEREFE, message, devices, multiple, collaborate, display, desktop, mobile, personal, space, user, innovation, interfaces, information, synchronize, network, share, access, security, connection, opportunity, experience, efficient, transfer, communication, SEREFE, message, 1357596963 Wed, 22 Aug 2007 21:09:16 GMT Jeff Pierce, IBM Almaden Research 0:55:23 Engineering Stanford Innovation on User Research Methods During the Development of Windows Vista (November 17, 2006) study, develop, customer, market, company, computer, feedback, project, perception, experience, data, process, engineering, decision, product, feature, build, people, task, technology, needs, measuring, enjoy, create, usability, performance, participation study, develop, customer, market, company, computer, feedback, project, perception, experience, data, process, engineering, decision, product, feature, build, people, task, technology, needs, measuring, enjoy, create, usability, performance, participation study, develop, customer, market, company, computer, feedback, project, perception, experience, data, process, engineering, decision, product, feature, build, people, task, technology, needs, measuring, enjoy, create, usability, performance, participation 1355096234 Wed, 22 Aug 2007 20:52:45 GMT Gayna Williams, Microsoft 1:12:39 Engineering Stanford Technology for Developing Regions (December 1, 2006) responsibility, research, computer, poverty, economy, industry, government, change, impact, specialization, communication, modern, nation, cost, complexity, risk, mission, problem internet, education, rural, market, infrastructure, income, money, opportun responsibility, research, computer, poverty, economy, industry, government, change, impact, specialization, communication, modern, nation, cost, complexity, risk, mission, problem internet, education, rural, market, infrastructure, income, money, opportun responsibility, research, computer, poverty, economy, industry, government, change, impact, specialization, communication, modern, nation, cost, complexity, risk, mission, problem internet, education, rural, market, infrastructure, income, money, opportun 1357580459 Wed, 22 Aug 2007 21:02:13 GMT Eric Brewer, UC Berkeley 1:27:29 Engineering Stanford Koala: End User Programming on the Web (December 8, 2006) computer, social, innovation, language, accessibility, script, domain, specific, career, text, example, macro, step, ease, performance, recording, demonstration, concept, abstraction, interpretation, JavaScript, internet, customize, vocabulary, tool, appl computer, social, innovation, language, accessibility, script, domain, specific, career, text, example, macro, step, ease, performance, recording, demonstration, concept, abstraction, interpretation, JavaScript, internet, customize, vocabulary, tool, appl computer, social, innovation, language, accessibility, script, domain, specific, career, text, example, macro, step, ease, performance, recording, demonstration, concept, abstraction, interpretation, JavaScript, internet, customize, vocabulary, tool, appl 1357629303 Wed, 22 Aug 2007 21:02:36 GMT Tessa Lau and Allen Cypher, IBM Almaden 1:18:07 Engineering Stanford